|Set of numbers.
36 playing cards.
2 numerical groups.
|Description of the numerical set.
Hexagonal playing cards with numbers is a version of this board
game for mathematical or otherwise to tell logic
intellectual gaming in which numbers are similar to chessmen or checkers,
namely playing cards with numbers place on the game board and move as
chessmen during gaming, but playing interaction occurs according to
mathematical values and sizes of numbers.
Images of two numerical groups and the complete set of hexagonal playing cards with reverse numbers can be taken in the PDF file.
The shown mathematical gaming with numbers can be considered as
equivalent or alternative to gambling with lotto or bingo where also
game elements are numerical signs and digits. Or shown hexagonal
mathematical playing cards can be alternative to roulette numbers that
can be interesting in the rehabilitation centers where psychologists
treat game addiction.
36 hexagonal playing cards with reverse numbers approach for realization of gaming on different game boards which have different quantity of hexagonal cells. For example, two numerical groups can be located in initial game positions as shown in figures.
|Two numerical groups of playing cards are located on
the game board which has 64 hexagonal cells in the first case, and
numerical groups are located on the game board which has 61 hexagonal
cells in the second case.
Playing cards of two numerical groups in initial positions correspond with positions of players on the different parties of game boards, namely each player has 18 playing cards of own group.
Playing cards in figures are conditionally designated by daggers, that is daggers specify positions of playing cards in cells of game boards.
Rules of games can be different.
For example, players by turns move playing cards on cells of the board and can beat cards of the opponent in the event that numbers of own cards have greater sizes rather than numbers on playing cards of the opponent. And also can beat if numbers of own cards have figures identical with figures which make numbers on cards of the opponent, namely if right or left figures in numbers of own cards coincide with any figures in numbers of opponent cards.
Problems of games too can be different.
On 64-cell game board the problem can consist in moving any playing card to the dark cell which is in rear of opponent cards, namely if someone of players moves any card to the test dark cell then game comes to the end also this player wins.
On 61-cell game board the problem of gaming can consist that players should not move playing cards on the white cell in the center of the board. Namely in this case players observe the rule according to which playing cards can be moved only forward, and including must be moved forward if own number beat a number of the opponent, but if someone of players is compelled to move a playing card on the central white cell of the game board then gaming comes to the end also this player loses.
For realization of conundrums it is possible to use the game board which has 37 hexagonal cells that is comparable to 36 playing cards in the complete set, or for conundrums it is possible to have playing cards on the 64-cell game board within the internal zone which has 36 hexagonal cells.
Rules of conundrums can be very diverse.
Rules of various conundrums and also rules of games it is possible to borrow on pages of other website about numbers.